Adventurometer

Voice-first AI game master

One adventure. Any world. Turn the dial.

Percentile dice. Five worlds. One Keeper.

Turn the dial

One adventure, five worlds

The same story, told by five different worlds. Turn the dial and the whole tale transposes: new world, new voice, same beating heart.

BrackenmoorThe Lantern-Keeper: “The Wardlight is stolen, the mire is rising, and the Long Dark is counting down.”
How it plays

Your table, in three steps

Kova Stonebreak, a goliath barbarianKova Stonebreak
Varax Embercall, a dragonborn sorcererVarax Embercall
Pip Underbough, a halfling roguePip Underbough
Brother Anselm, a dwarf clericBrother Anselm
Sable of the Reeds, a wood elf rangerSable of the Reeds
Step one

Choose who you’ll be

Take a ready-made adventurer, or build one yourself: nine species, twelve classes, stats rolled live in 3D.

Step two

Speak, or type

Say what you do in plain words. No menus, no rules to memorise. Just your intent. Tap the bars to hear the Keeper.

A lantern-lit doorway, something stirring in the dark beyond
“The lantern gutters. Something shifts in the dark beyond the door…”
Step three

The world answers

The Keeper narrates aloud, the dice are rolled fairly at the table, and your story unfolds.

Provably fair

Watch the dice fall

The Keeper never touches the dice. Every roll is a d100, two dice tumbling as one, a tens die and a units die, resolved by a deterministic rules engine and written to an append-only log you can audit.

Every roll is sealed under a cryptographic commitment before the dice land, then signed and independently verifiable on our public roll dashboard. Fairness you see, not fairness we ask you to trust.

The pitch

Why players take a seat

Never fudges

Every roll, hit, and coin is resolved by a real rules engine, not improvised by the AI. The story bends; the dice never do.

Alone, or with friends soon

Start solo in seconds. Group voice tables, one link for the whole party, are on the way. Join the waitlist.

Narrated aloud

The tale is spoken in a real voice, with dice you can see and hear. No reading walls of text to yourself.

Ready hero, or your own

Ready-made heroes for every playstyle, or build your own from the ground up, and roll its stats in 3D.

Pick up where you left off

Every adventure keeps its place. Stop mid-scene tonight and carry on tomorrow, with your hero and the story right where you left them.

Fair you can check

Because the engine owns the dice, every roll is signed and verifiable on a public dashboard. See the proof, do not just take our word.

Before you sit down

Questions before you sit down

Do I need to know the rules?
No. The engine handles every rule, roll, and number for you. You just say what your hero does, and the Keeper narrates what happens. It’s the easiest way to the table there is.
Can I play on my own?
Yes. Solo is the front door. One hero, one Keeper, a story that responds to you. No party to schedule, no session to wait for.
Can I play with friends?
That’s where we’re headed. Shared voice tables, one link for the whole party, are coming with our voice release. The single-player adventure is fully playable today.
Can the AI cheat the dice?
It cannot. The AI never rolls. A deterministic rules engine resolves every die, hit, and outcome and writes it to an append-only log. Every roll is cryptographically signed, and you can verify any of them yourself right now.
Do I need books or prep?
None. Pick one of six ready heroes or build your own in a few taps, and start. The full character sheet lives in the app and plays itself through the engine when you tap it.
What system does it run on?
Our own percentile engine. You roll under your skill on d100, and every roll is sealed before it is thrown so you can verify it yourself afterwards.
Coming soon

Group play is on its way

Be the first to host a table for your group. One link for the whole party, the whole night narrated aloud. Drop your email and we will let you know the moment it opens.

We will only email you about group play. No spam, and you can leave the list any time.

The fire is lit. Pull up a chair.

No party to schedule. Just say what you do.

Closed beta

Leave your email and we will tell you when the doors open.

We will only email you about the opening. No spam, and you can leave the list any time.

Already playing? Sign in with the email address you play with.

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